//This file should never exceed 16384 bytes. Teams { team1 Rebels team2 Imperials } mapgraphic "gfx/mp/mplevels/samplemap/samplemaplayout" missionname "Map Name Here" roundbegin_target "" //this is a global target, it will be fired off if there is one when the round begins (this happens //when there is at least 1 player on each team active) //All message strings, like message_team1, wonround, etc. can be striped references by having the first char as @. Rebels { RequiredObjectives 1 Timed 300 UseTeam "Samplemap_Rebels" TeamIcon "gfx/2d/mp_rebel_symbol_3" TeamColorOn "1 0 0 1" TeamColorOff ".7 0 0 1" Objective1 { goalname "ACCOMPLISH: Defend yourselves!" final -1 message_team1 "We have survived the attack" message_team2 "The rebels still are alive!" objdesc "ACCOMPLISH: Fend off the Empire's attack!" objgfx "gfx/mp/mplevels/samplemap/rebelobjective1" } Objective2 { goalname "ACCOMPLISH: Get to the chopper!" final 0 message_team1 "We got to the chopper!" message_team2 "The rebels got to the choppa!" objdesc "ACCOMPLISH: Get yourselves to the choppa!" objgfx "gfx/mp/mplevels/samplemap/rebelobjective1" } wonround "We have Escaped the Empire" //Printed to this team if they won the round. lostround "The Empire killed us!" //Printed to this team if they lost the round. roundover_sound_wewon "" roundover_sound_welost "" roundover_target "siegeend" attackers 1 //this actually does not affect the mission, but the bot AI will use the knowledge to decide on how to act. briefing "Fend off the Imperials and get to the chopper!" //Displayed on the mission briefing menu. } Imperials { RequiredObjectives 1 UseTeam "Samplemap_Imperials" TeamIcon "gfx/2d/mp_imp_symbol_3" TeamColorOn "0 0 1 1" TeamColorOff "0 0 .7 1" Objective1 { goalname "ACCOMPLISH: Kill the Rebels!" final 0 message_team1 "We were defeated!" message_team2 "We have Killed the Rebel scum" target "" objdesc "ACCOMPLISH: Kill the Rebels" objgfx "gfx/mp/mplevels/deathstar/empireobjective1" } Objective2 { goalname "ACCOMPLISH: Prevent the Rebels from escaping in the chopper" final 1 message_team1 "The Imperials prevented our escape!" message_team2 "We stopped the scum from getting to the chopper!" objdesc "ACCOMPLISH: Prevent the Rebels from escaping" objgfx "gfx/mp/mplevels/sample/empireobjective2" } wonround "The Rebels have been Captured" lostround "Lord Vader will not be Pleased" roundover_sound_wewon "" roundover_sound_welost "" roundover_target "siegeend" attackers 0 briefing "Find and eliminate the Rebel group" }